Harry Potter: A Year at Hogwarts – review

 The Wizarding World is a goldmine, thoroughly exploited by those holding the rights to the franchise. The result? A plethora of board games. Today, I bring you a review of “Harry Potter: A Year at Hogwarts.” Is there a magical experience hiding in this surprisingly heavy box, or is it just another licensed cash grab?


The game promises an adventure spanning all seven Harry Potter books—though more accurately, it’s based on the eight movies. You’ll roam the halls of Hogwarts, visit iconic locations, duel other students, attend classes, encounter magical creatures, collect items, play Quidditch, earn House Cup points, and more. The big question is—does it capture the spirit of the series and offer a solid game experience?


How Does It Play?


The game features a main board representing Hogwarts and three additional boards. Players move around by rolling dice and perform actions based on the space they land on—usually drawing cards like spells, potions, books, or behavior cards. These can help or harm your House Points.


Your goal? Earn a set number of House Cup points (determined by difficulty level and mode) by:  

- Completing mission cards  

- Passing exams  

- Drawing behavior cards  

- Winning Quidditch matches


You can play solo, in teams, or try the special “Voldemort Returns” scenario. While this is a basic gameplay outline, we’ll cover more details below.

Harry Potter: A Year at Hogwarts – review


A Nightmare of a Rulebook


“A Year at Hogwarts” is a surprisingly complex game—at least at first glance. Unfortunately, its rulebook does little to help. The 15-page manual (plus more for the extra modes) is a chaotic wall of text with unclear rules and important omissions.


Reading the rules feels like a chore, especially since the game is fundamentally quite simple. This is clearly meant to be a family-friendly game. Without prior experience in deciphering board game rules, many players will feel overwhelmed. What you’ll get instead is a beautifully themed Harry Potter collectible.


A Dream Come True for Potter Fans


Let’s talk components. The box itself follows the standard Wizarding World look—white with Daily Prophet-inspired design and gold accents. Nothing special—until you lift the lid.


Inside, the main board resembles the Marauder’s Map—stunning in its design. Some room names are hard to read, but who cares? It’s the Marauder’s Map! You also get three more boards, including Diagon Alley and a Quidditch pitch map that lets you actually play matches.


The game includes dozens of tokens (items, health, points), character standees, and a massive deck of 210 cards split across items, events, and missions. Despite mixing movie stills with illustrations, the art direction feels cohesive. It all looks fantastic.


This game looks like every young Potter fan’s dream—and frankly, it works on adults too. You’ll explore Hogwarts, fight villains, collect spellbooks, and play through scenes pulled from the books and films. But, as mentioned earlier, the beautiful theme clashes with some unfortunate design decisions.

Harry Potter: A Year at Hogwarts – review


An Identity Crisis


You do a lot in this game—missions, exams, Quidditch—but everything is surprisingly shallow. You roll dice to move. You must move exactly as many spaces as rolled. Unless you use the Floo Powder system or challenge another player to a duel, there’s not much tactical movement.


Combat and duels are resolved by dice rolls and occasionally playing spell or potion cards. Class exams involve discarding a matching book card. It’s all very simple.


Quidditch is a fun diversion. You challenge another player to a two-phase match: first scoring two goals through movement and rolls, then chasing the Snitch around the board. It’s entertaining, but relies heavily on dice. And other players must sit and wait.


So what we have here is a game that looks deep but plays very simply. The ambition is there—the ideas, the visuals, the scenarios. But likely due to time or budget constraints, the gameplay wasn’t polished. You can tell fans were involved in making this game, but perhaps not allowed to fully realize their vision.

Harry Potter: A Year at Hogwarts – review


Final Verdict – Is It Worth Playing?


That’s a tricky question. On one hand, it’s a light family game with beautiful production and simple mechanics. On the other hand, the bloated rulebook and unnecessary complexity in presentation might frustrate both casual and experienced players.


Hardcore gamers will likely be disappointed by the lack of strategic depth. Meanwhile, younger or newer players might be overwhelmed by the rules despite the game’s simplicity.


Still, “Harry Potter: A Year at Hogwarts” is a magical gift for any fan of the series—if they’re willing to slog through the manual or get help learning the game. Once you know how it works, there’s a lot to enjoy—especially for Potterheads.


Honestly, this game is a bit of a guilty pleasure for me. It has its flaws, but something about sitting down at the Marauder’s Map and playing through Hogwarts life is just… fun. If you’re looking for more options, check out my review of “Harry Potter: Hogwarts Battle.”


Special thanks to Rebel Games for providing a copy for review.

Harry Potter: A Year at Hogwarts – review

Harry Potter: A Year at Hogwarts – review

Harry Potter: A Year at Hogwarts – review

Harry Potter: A Year at Hogwarts – review